package com.demdudes.disch.gamestates;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Vector3;
import com.demdudes.disch.renderer.GameRenderer;

public class StatePlay extends AbstractGameState {
	
	public StatePlay(GameRenderer renderer) {
		super(renderer);
	}

	@Override
	public void onTap(float x, float y, int count, int button) {
		Vector3 translated = renderer.translateCoordinates(x, y);
		x = translated.x;
		y = translated.y;
		Gdx.app.debug("GestureHandler", "Tap: " + "X=" + x + " Y=" + y + "count=" + count + "button=" + button);
	}

}
